Sometimes he makes mistakes, like a human.” He’s controlling the airplane like a human does. “We created a new type of AI-not just an average cheating AI where he’s doing the maneuvers sharper than you. We don’t want to do this,” says Zhiltsov.
IL 2 STURMOVIK BATTLE OF STALINGRAD AIRCRAFT RECOGNITION HOW TO
“Everyone on the market makes games thinking about how to simplify everything. It’s a very niche, very specialized community-and thus it’s absolutely essential for 1C to nail the flying aspects of IL-2. “We have a very special community,” says Zhiltsov. Oh, and they’re also developing a title called Ilya Muromets which was commissioned by the Russian Military Historical Society. How hardcore? They have a ninety-year-old veteran of the Battle of Stalingrad consulting with them on this latest IL-2 Sturmovik entry. This team is hardcore about their flight sims. Surprises the hell out of us, but people seem to want that,” come out of 777 president Jason Williams’s mouth. This is a demo where I literally hear the words, “There seems to be a desire by users from other titles to be able to play a flight sim with a mouse and keyboard. It’s just a small part of what makes 1C Game Studios-built from the original IL-2 franchise owners 1C Company and Rise of Flight creator 777 Studios-a flight simulator dream-team. “This is how we do games: To understand what it’s like to dogfight, we just go outside of Moscow, put ourselves in planes, and do some dogfighting,” says IL-2 Sturmovik: Battle of Stalingrad’s producer Albert Zhiltsov, showing me a video of the team flying maneuvers in real planes.